(Note: Large flying monsters used to be able to use ranged attacks however, this functionality was removed in Version 1.2.0. Aggressive Large Quadruped: 33.75 Health, 15 Melee Damage Tier 1 (only generated monster type that can drop Raw Ribs when killed with hunting weapons).Aggressive Small Quadruped: 14.4 Health, 10 Melee Damage Tier 1.Passive Small Quadruped: 14.4 Health, 10 Melee Damage Tier 1.Aggressive Large Biped: 33.75 Health, 15 Melee Damage Tier 1.Aggressive Small Biped: 21.6 Health, 10 Melee Damage Tier 1.Passive Small Biped: 21.6 Health, 10 Melee Damage Tier 1.Aggressive Large Flying Monster: 32.4 Health, 15 Melee Damage Tier 1 (can use ranged attacks).Passive Large Flying Monster: 32.4 Health, 15 Melee Damage Tier 1 (can use ranged attacks).Aggressive Small Flying Monster: 14.4 Health, 12 Melee Damage Tier 1.Passive Small Flying Monster: 14.4 Health, 12 Melee Damage Tier 1.However, large bipedal and large quadrupedal monsters are always aggressive, so there are only 10 classes of generated monsters in practice:
Theoretically, 12 classes of monsters can exist based on these separate characteristics.
Aggression: monsters are either aggressive (attack on sight) or passive (attack only when attacked).Size: monsters are either large or small.Generated monsters are separated into classes of monsters based on three characteristics: The higher the threat is, the more powerful the monsters get. Monster attacks, physical features, and color are all assembled based on the seed of the planet, which allows coordinate sharing to include monster locations. Many monsters that players encounter throughout the game are procedurally generated, meaning they are assembled 'randomly' from a characteristic set, like a planet.